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Bestiary (First Edition)

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Pathfinder Roleplaying Game Bestiary
Cover Image
Book - Sourcebook
Authors
Publisher
Pages
328
Rule set
PFRPG
Series
Follows
Precedes
Awards
Gold ENnie – Best Cover Art (2010)
Gold ENnie – Best Monster or Adversary (2010)
Errata
Releases
Hardcover
Date
ISBN
Price
$39.99
PDF
Date
Price
$19.99
Softcover (Pocket Edition)
Date
ISBN
Price
$19.99
I.svg

This article covers the Pathfinder First Edition Bestiary. For the Pathfinder Second Edition equivalent, see Bestiary (Second Edition).

Bestiary, with design led by Jason Bulmahn and contributions from Brian Cortijo, Adam Daigle, Mike Ferguson, Joshua J. Frost, James Jacobs, Robert G. McCreary, Erik Mona, Sean K Reynolds, F. Wesley Schneider, Lisa Stevens, James L. Sutter, and Greg A. Vaughan, was released in October 2009.

Its third printing was published on September 12, 2009. A smaller, softcover Pocket Edition of the Bestiary was released on August 4, 2016.

What is a hero without monsters to vanquish? This book presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this tome you'll find fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging werewolves, sadistic goblins and lumbering giants, and so much more! Yet not all the creatures in this book are enemies, for some can serve lucky heroes as allies or advisors, be they summoned angels or capricious nymphs. And it doesn't stop there—with full rules for advancing monsters, adapting monsters to different roles, and designing your own unique creations, you'll never be without a band of hideous minions again!

The Pathfinder RPG Bestiary is the must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder RPG Bestiary includes:

  • More than 350 different monsters
  • Dozens of monstrous variants to modify creatures and keep players on their toes
  • Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
  • Extensive rules for creating effective and balanced monsters
  • Rules for advancing monsters by hit dice, template, or class level
  • Universal monster rules to simplify special attacks, defenses, and qualities like breath weapons, damage reduction, and regeneration
  • More than a dozen feats tailored especially for monsters
  • Suggestions for monstrous cohorts
  • Two dozen additional animal companions
  • More than a dozen different wandering monster encounter tables

And much, much more!

Contents

Introduction
pp. 5–6
Monsters A to Z
pp. 7–289
Appendix 1: Monster Creation
pp. 290–293
Appendix 2: Monster Advancement
pp. 294–297
Appendix 3: Glossary
pp. 297–313
Appendix 4: Monsters as PCs
pp. 313–314
Appendix 5: Monster Feats
pp. 314–316
Appendix 6: Monster Cohorts
p. 316
Appendix 7: Animal Companions
p. 316
Appendix 8: Monsters by Type
p. 317
Appendix 9: Monsters by CR
pp. 318–319
Appendix 10: Monsters by Terrain
pp. 319–321
Appendix 11: Variant Monster Index
pp. 321–322
Appendix 12: Ability Index
pp. 322–323
Appendix 13: Monster Roles
pp. 323–324
Appendix 14: Encounter Tables
pp. 324–327

Monsters A to Z